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Raids are co-op boss battles where you team up with other players to take down a powerful Pokémon for loot and a chance to catch the boss.

Schedule

All times GMT.

  • Hourly raid — spawns at the top of every hour from 00:00 to 19:00 and 21:00 to 23:00 (23 slots per day). Boss is randomly drawn from the hourly pool.
  • Prime-time raid — 20:00 GMT is the daily 5-Star / Mega slot. It replaces that hour's normal raid.

Boss Tiers

Hourly pool

TierWeight
1-Star5.0
2-Star5.0
3-Star3.0
4-Star2.0
Gmax1.5

Prime-time pool (20:00 GMT)

TierWeight
5-Star3.0
Mega3.0

Boss strength

TierSample levelBase HP
1-Star~30800
2-Star~50
3-Star~100
4-Star~175
5-Star230–2503,000
Mega~1802,500

Boss HP scales up per player in the raid (a 5-Star Necrozma starts at 3,000 HP and gains 1,000 per extra player).

Joining a Raid

When chat announces a raid, talk to the Raid Master at spawn — or run /raid list — and pick the active raid from the menu to teleport in. Each boss has its own arena.

To leave early, talk to the Raid Master inside the arena to return to spawn.

Catch Phase

If the boss is defeated, the raid enters a catch phase. You're given Premier balls (and sometimes Ancient Origin balls) to throw — your own Poké Balls don't work in raids. Higher tiers give more catch time:

TierCatch time
1-Star2 minutes
2-Star2.5 minutes
3-Star3 minutes
4-Star4 minutes
5-Star5 minutes

Rules

Banned moves: Destiny Bond, Ruination, Nature's Madness, Super Fang, Fissure, Guillotine, Horn Drill, Sheer Cold, Perish Song

Banned abilities: Wonder Guard, Healer

Banned held items: Quick Claw

Experience gain is disabled during raids.

Vouchers and Passes

  • Raid Voucher — starts a raid outside the scheduled windows. Each tier has its own voucher (a 3-Star voucher starts a 3-Star raid).
  • Raid Pass — required to join some voucher-started raids.

Scheduled hourly and prime-time raids are free to join — no pass needed.

Rewards

Rewards are paid by placement. Mega raids use the full distribution; 1–5-Star and Gmax tiers default to the participant block and can be overridden per boss.

Mega raids (placements)

PlaceItem rollsPremier balls
1st1–2 rolls from the Mega tier pool6× Premier (95%) or 1× Ancient Origin (5%)
2nd1 roll4× Premier
3rd0–1 roll2× Premier
All participants3–5 rolls6× Premier

Mega-raid participants also get two extra rolls:

  • 15% chance at a random Mega Stone
  • 25% chance at the matching boss's Mega Stone (e.g. Charizardite X or Y for Mega Charizard X)

5-Star raids

5-Star payout is set per boss in that boss's config. Headline drops include the 5-Star tier pool (ability patches, gold/silver bottle caps, rare candy ×6–10, choice items, life orbs) and a 15% chance at a random Mega Stone on certain bosses (e.g. Necrozma-Ultra).

1-Star to 4-Star and Gmax

Each tier rolls from its own loot pool. Sample contents below — full pools live in the config.

TierHighlights
1-StarExp Candy S, Pomeg/Kelpsy/Qualot berries, Resist Feather, Soothe Bell, Heart Scale, Black/Sky Tumblestone, Bugwort, ₽400
2-StarExp Candy M–L, Power items (Weight/Bracer/Belt/Lens), Mints (Lax/Gentle/Adamant/Modest), Hondew/Grepa, ₽400–750, rare Silver Bottle Cap
3-StarExp Candy XL, PP Up, Mints, Power Band/Anklet, Liechi/Salac berries, Ability Capsule, Leftovers, Scope Lens, ₽750–1,500, Focus Sash, rare Life Orb
4-StarPP Max, Exp Candy XL ×2–3, Max Revive, Mints, Rare Candy ×3–6, Focus Sash, Eviolite, Choice Band/Specs/Scarf, Life Orb, Heavy-Duty Boots, Ability Patch, Silver/Gold Bottle Caps
5-StarAbility Patch, Rare Candy ×6–10, PP Max, Choice items, Life Orb, mints, ₽3,000–5,000
GmaxMega-tier pool: choice items, ability patches, competitive gear
Mega Stones can also drop from 5-Star raids and from Legendary Cobble Bosses. See Mega Evolution for every way to get one.