The Overworld is the main player dimension — the only place where /sethome and /claim work. Open /warps → Spawn & Utility → Overworld to drop within 1000 blocks of (0, 0). Pokémon spawn here, roaming legendaries appear on a timed rotation, and every player build, chest shop, and player-run gym lives in this dimension.
What lives here
| Builds & claims | Set a home (/sethome), claim land (/claim). Both are disabled in every other dimension. |
| Wild Pokémon | Standard spawn pool across all biomes. |
| Roaming legendaries | Legendary Pokémon roam the Overworld on a timed rotation. Track active sightings in-game. |
| Chest shops & player gyms | Built and run by players in this dimension only. |
| Mob spawning | Enabled. Difficulty: Normal. Keep Inventory: Enabled. |
If you just need raw materials, use a Resource World instead — they're renewable and reset periodically, so nothing you do there is permanent. See Resource Worlds.
Getting there
Open /warps (or talk to the Warp Master at spawn) → Spawn & Utility → Overworld. Returning ranks get a reduced RTP cooldown.
Claim your build before you log off the first time — unclaimed land is fair game. See Claiming.
The Nether
Vanilla Nether — portal in from the Overworld. There is no Warp Master entry for the vanilla Nether; if you only want netherite or quartz, use Resource Nether under /warps → Resource Worlds instead. Resource Nether resets periodically and won't conflict with anyone's claim.
The End
Vanilla End — reach it through a stronghold portal. There is no Warp Master entry for the vanilla End either. For shulker hunts and chorus farms, use Resource End under /warps → Resource Worlds. Resource End resets periodically.