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The Overworld is the main player dimension — the only place where /sethome and /claim work. Open /warpsSpawn & UtilityOverworld to drop within 1000 blocks of (0, 0). Pokémon spawn here, roaming legendaries appear on a timed rotation, and every player build, chest shop, and player-run gym lives in this dimension.

What lives here

Builds & claimsSet a home (/sethome), claim land (/claim). Both are disabled in every other dimension.
Wild PokémonStandard spawn pool across all biomes.
Roaming legendariesLegendary Pokémon roam the Overworld on a timed rotation. Track active sightings in-game.
Chest shops & player gymsBuilt and run by players in this dimension only.
Mob spawningEnabled. Difficulty: Normal. Keep Inventory: Enabled.

If you just need raw materials, use a Resource World instead — they're renewable and reset periodically, so nothing you do there is permanent. See Resource Worlds.

Getting there

Open /warps (or talk to the Warp Master at spawn) → Spawn & UtilityOverworld. Returning ranks get a reduced RTP cooldown.

Claim your build before you log off the first time — unclaimed land is fair game. See Claiming.

The Nether

Vanilla Nether — portal in from the Overworld. There is no Warp Master entry for the vanilla Nether; if you only want netherite or quartz, use Resource Nether under /warpsResource Worlds instead. Resource Nether resets periodically and won't conflict with anyone's claim.

The End

Vanilla End — reach it through a stronghold portal. There is no Warp Master entry for the vanilla End either. For shulker hunts and chorus farms, use Resource End under /warpsResource Worlds. Resource End resets periodically.