The Battle Frontier is the server's endgame battle gauntlet — a long ladder of designed trainer teams that pays out in Battle Points (BP) instead of Pokédollars. Get there with /warp battlefrontier.
Two Facilities
/facility opens the Frontier menu, with a facility on each side.
Battle Tower
Bring your own team of 3, capped at level 50, and climb. Legendary and Mythical species are banned here.
Battle Factory
You're offered 6 rental Pokémon and draft 3 of them. After every win you may swap one of your rentals for one you just beat.
In the Factory you also get up to 3 rerolls on your offer sheet before you commit, and the run is 5 stages long — the final boss fields a 4th Pokémon while every earlier opponent brings 3.
Regular or Unlimited
Each facility offers two run styles.
| Style | How it ends |
|---|---|
| Regular | Pick Easy, Intermediate or Extreme. Clear the final floor of that bracket and the run is a win. |
| Unlimited | Keep battling until you lose. Your streak is the score. |
The Ladder
The Tower is a 100-floor climb, and the opposition steps up in bands rather than one floor at a time:
Floors 1–9 — Rookies
Gentle openers. A boss waits on floor 10.
Floors 11–39 — Aces and Veterans
Steadily sharper AI, with themed bosses on 20, 30 and 40.
Floors 41–59 — Elites
Full competitive sets. Bosses on 50 and 60.
Floors 61–99 — Masters and Legends
The hardest designed opponents on the ladder, with bosses on 70, 80 and 90.
Floor 100 — The Tycoon
The top of the ladder, and the biggest single payout in the Frontier.
Past floor 100 an Unlimited run doesn't stop — it keeps serving the hardest tier of opponents for as long as you can survive.
Behind the ladder sit 153 designed trainer teams and 300 rental sets, so repeat runs don't serve you the same fights.
House Rules
- Held items only. Your bag is off the table — no potions or revives mid-battle.
- Every fight starts at full health. Teams are rebuilt each floor, so a long ladder isn't a war of attrition.
- 15 minutes per battle. Stall past that and the battle timer ends it.
- 10 minutes idle ends the run. Wander off mid-run and the session expires.
- No cooldown between runs. Finish one, start the next.
If every arena is busy you're put in a queue and told your position; you'll be pinged when one frees up.
Rewards
| Payout | Amount |
|---|---|
| Every win | 1 BP |
| Every 10th win | +10 BP bonus |
| Clearing floor 100 | +100 BP |
On top of BP, roughly 1 win in 5 also drops a bonus item — usually Exp Candies or Poké Balls, occasionally an Ability Capsule, and very rarely a Master Ball.
BP isn't handed over mid-run — it banks up and you collect it from the Rewards button in the Frontier menu.
The Frontier Exchange
BP is spent with the Frontier Exchange clerk, who stocks 36 lines of competitive-prep gear — no Pokédollars accepted.
| Item | Cost |
|---|---|
| Everstone | 15 BP |
| Expert Belt | 25 BP |
| Focus Sash, Rocky Helmet, Eviolite, Weakness Policy | 30 BP each |
| Assault Vest, Heavy-Duty Boots | 35 BP each |
| Vitamins (HP Up, Protein, Iron, Calcium, Zinc, Carbos) — 10x | 40 BP each |
| Destiny Knot, Life Orb, Ability Capsule | 40 BP each |
| Choice Band, Choice Specs, Choice Scarf | 45 BP each |
| PP Up x3 | 45 BP |
| Leftovers | 50 BP |
| Bottle Cap | 50 BP |
| Rare Candy x10 | 50 BP |
| Mint packs (Physical / Special / Defensive) | 60 BP each |
| Type Catalyst packs (Physical / Special) | 60 BP each |
| Exp Candy XL x5 | 60 BP |
| PP Max | 60 BP |
| Ability Patch | 90 BP |
| Plushie Crate Key | 120 BP |
| Power Item Set (all 6) | 140 BP |
| Gold Bottle Cap | 150 BP |
| Galaxy Crate Key | 250 BP |