Wild Pokémon levels aren't fixed — they track your party. The baseline is the median level of your own party, give or take 7, so a stronger team finds stronger wild Pokémon. From there, two things push levels up further, and a set of hard floors and ceilings can override the result entirely depending on where you are.
What pushes levels up
- Distance from spawn — the farther out you explore, the higher wild levels trend.
- Depth underground — levels climb gradually the deeper you go below Y=64, capped at a modest bonus once you're well underground.
Neither of these overrides the hard clamps below — a clamp always wins.
Hard floors and ceilings
Regardless of your party or how far you've travelled, these dimensions, biomes, and structures enforce their own minimum and/or maximum wild level:
| Dimension | Min level | Max level |
|---|---|---|
| Nether | 50 | 75 |
| The End | 70 | 100 |
| UltraSpace | 80 | 100 |
| Area Zero | 80 | 100 |
| Safari Zone | — | 55 |
| Biome | Min level | Max level |
|---|---|---|
| Swamp | 25 | — |
| Deep Dark | 60 | 80 |
| Structure | Min level | Max level |
|---|---|---|
| End City | 85 | 100 |
| Nether Fortress | 60 | — |
| Ancient City | 70 | — |
| Plains Village | — | 15 |
The Area Zero and UltraSpace dimension clamp above (80–100) shapes the ordinary wild Pokémon in those dimensions. Paradox Pokémon and Ultra Beasts spawn from their own separate pools with their own level ranges per species and area — see their pages for the exact numbers.
What doesn't scale at all
Legendary and Mythical Pokémon are fully exempt from every scaling method above — your party, distance, depth, and dimension don't change what level they show up at.
Evolved Pokémon never spawn below the level their evolution requires — you won't find a wild Charizard at level 5.