Lucky Race is a staff-started arena event. It isn't on a timer — when staff open a round, everyone online sees a chat announcement with a JOIN THE QUEUE button.
Up to 12 players are taken to their own arena and each builds a team from scratch: break lucky blocks, catch what jumps out, then battle each other in a knockout bracket. Last trainer standing wins.
Joining
Click JOIN THE QUEUE in the announcement, or run /luckyrace join. Changed your mind? /luckyrace leave takes you out of the queue — it only works before the round starts.
If the queue is closed, full, or a round is already running, you'll be told so — wait for the next one.
You don't need to bring anything. Your inventory and your Pokémon party are safely stored when the round begins and handed back when you leave, however your round ends.
Phase 1 — catch a team of six
After a short countdown — GO! — you're let loose in the arena. A boss bar at the top of your screen counts down the time left.
Break lucky blocks
The arena is scattered with lucky blocks — about 16 per player in the round. Break one and a wild Pokémon between level 60 and 100 jumps out where it stood. Arceus never appears.
Broken blocks are slowly replaced: a new one spawns somewhere in the arena for every two that are broken, so they get scarcer as the round goes on.
Catch it with your Master Balls
At the start you're handed six Master Balls marked as yours — one for each slot in your party. A Master Ball never fails, so pick what you want and throw.
If a throw misses and the ball lands on the ground, go and pick it back up — nobody else can take your balls, and you can't take theirs.
Loot the chests
Chests around the arena hold 1–3 competitive held items each — Focus Sash, Choice Band, Choice Specs, Choice Scarf, Life Orb, Leftovers, Eviolite, Assault Vest, Heavy-Duty Boots, Loaded Dice, the type-boosting items and more. There are a few fixed chests plus 10 random chests per player, so bigger rounds mean more loot. Give the items to your team before the tournament.
Fill your party
Once you've caught six, you're done — you're moved to the waiting room to wait for everyone else. When every player has a full team, the tournament starts early.
The catching phase lasts 7 minutes at most.
Phase 2 — the tournament
When time's up (or everyone has six), every remaining player enters a single-elimination tournament.
- Each round, players are paired up and teleported to one of the arena's battlefields for a singles battle — one Pokémon out on each side, using the team you caught.
- Both teams are fully healed before every match, so a rough previous round doesn't carry over.
- Win and you're sent back to the waiting room for the next round. Lose or forfeit and you're out.
- With an odd number of players left, one gets a bye and moves straight on.
- It keeps going until only one trainer is left.
/me, /msg and /luckyrace still work. Logging out removes you from the round; you get your things back next time you join.Winning
The winner is announced to the whole server and gets:
| Reward | Amount | Chance |
|---|---|---|
| Lucky Trophy (a decoration you can place) | 1 | Always |
| Diamonds | 3–5 | Always |
| Emeralds | 5 | Always |
| Rare Candy | 3–8 | 75% |
| Master Ball | 1 | 25% |
Tips
- Don't grab the first thing you see. There are lots of lucky blocks and only six balls — skip anything weak and keep breaking. A level-95 Pokémon is worth more than a level-61 one.
- Build a team, not a pile. You'll battle one Pokémon at a time, so try to cover a few different types.
- Loot early. The chests are what turn a random team into a real one — a Choice Scarf or Focus Sash can win a match on its own.
- Watch the boss bar. If time is nearly up, fill your last slots with anything you can catch — five Pokémon still beats being knocked out.
- Stay alive. You can't go back in once you're knocked out, so watch your step and your hunger.
See also
- Disaster Survival — the other staff-run arena event, in the same arena
- Racing, Soccer, Crane Game — the scheduled daily minigames