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The Games Corner is the arcade side of the server's Minigames menu — six small games you can play solo or against another player, near spawn. A few of them pay out Minigame Tokens you can spend later.

Where to find it

Look for the Minigames NPC near spawn. Talking to it opens the full Minigames menu, which splits into two halves — Game Corner for the arcade covered on this page, and The Arena for Racing, Soccer, Sumo, and the Crane Game.

You can also jump straight to the menu with /minigames alias: /games.

Starting a game

Click a game in the Game Corner menu, or skip the menu entirely and run its command directly:

GameCommand
2048/2048
Connect Four/connectfour
Match It/matchit
Rock Paper Scissors/rps alias: /fwg
Tic-Tac-Toe/tictactoe
Voltorb Flip/voltorbflip

Each game opens its own lobby GUI with a Start Game button — for the solo games that's just you; for the head-to-head games you need an opponent first (see below).

The six games

GamePlayersHow it playsPayout
2048SoloSlide tiles to merge matching Pokémon icons, working your way up toward the 2048 tile.Reward tiers at 200 / 500 / 1,000 points, worth 5 / 10 / 15 Minigame Tokens.
Match ItSoloA memory game — flip tiles to find every matching Pokémon pair, against the clock.Reward tiers for finishing within 100 seconds (5 Minigame Tokens) or within 60 seconds (10 Minigame Tokens).
Voltorb FlipSoloFlip number tiles to build up points across a run of boards — flip a Voltorb and that board's points are lost.Your final point total converts to Minigame Tokens at a rate of 0.02 per point, paid out only if you clear the run — not if you flip a Voltorb or leave early.
Connect Four2 playersDrop discs into the grid; first to connect four of your colour — any direction — wins.No Minigame Tokens.
Rock Paper Scissors2 playersBest-of series — first to three wins takes the match.No Minigame Tokens.
Tic-Tac-Toe2 playersClassic 3×3 grid; first to line up three in a row wins.No Minigame Tokens.

Lobby rules for the two-player games

Connect Four, Rock Paper Scissors, and Tic-Tac-Toe are strictly 2-player — a lobby needs exactly two people to start.

  • Only the lobby leader can hit Start Game; anyone else who tries is told they're not the leader.
  • Either player can leave the lobby at any time; if the leader leaves, leadership passes to whoever's left and the lobby is notified.
  • The leader can kick the other player, and can toggle the lobby between public (anyone can find and join it) and private (invite-only).
  • If your opponent leaves mid-game, you win by default.

See also