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Disaster Survival is a staff-started arena event with no fixed schedule. When staff open a round, everyone online gets a big announcement in chat with a CLICK HERE TO JOIN button.

Up to 12 players are dropped into an arena while legendary Pokémon tear it apart around them. There's nothing to catch and nothing to fight — your only job is to stay alive. Be the last one standing and you win.

The short version: join → keep moving → read the title that pops up for each new disaster and do what it needs → don't die. Last player alive wins.

Joining

Click the join button in the announcement, or run /disasters join. /disasters leave takes you out, and /disasters status shows the round at a glance — whether the queue is open, how many players are in, how many are still alive, the current disaster and how long is left.

You go in empty-handed. Your inventory, XP and Pokémon party are safely stored when you join and your inventory is cleared — you get it all back when you leave, however your round ends. There's nothing to pick up in the arena; it's you and your movement against the disasters.

How a round runs

Get ready

Everyone waits in the waiting room until the countdown. Then it's GO! — you're spread out across the arena at full health and full hunger, in normal survival mode.

A disaster every minute

Every 60 seconds a new disaster begins. A giant Pokémon appears in the middle of the arena, a title tells you who unleashed the disaster, and the boss bar at the top shows the disaster's name and a countdown. Each disaster lasts around 45 seconds, so you get a short breather before the next one.

Never the same one twice

There are seven disasters, drawn at random, and none repeat in a round. Once you've survived all seven, no new ones start — just hang on until the clock runs out.

The end

The round lasts 10 minutes at most. It ends when:

  • one player is left — they win;
  • the time runs out — everyone still standing survives it together;
  • nobody is left — no survivors, no winner.
Die and you're out. You're sent back to the waiting room, your things are handed back, and you can watch the rest of the round from there. There's no second life.

While you're in a round, nearly every command is switched off — only /me and /disasters work. Anything the disasters smash is rebuilt automatically after the round.

The disasters — and how to survive them

The Pokémon at the centre can't be battled, caught or hurt. Ignore it and watch what it's doing to the arena.

Glacial Hailstorm — Articuno

The sky freezes, it starts to rain and you're slowed for the whole disaster. Hailstones fall constantly, and some are aimed where you're about to be. Late in the disaster a wall sweeps across the arena.

Survive it: keep changing direction so the aimed hail misses. When the wall comes, jump over it or sprint sideways out of its path.

Spirit Shackle — Decidueye

Bursts of spectral arrows fly across the arena every few seconds. Get hit and you're pinned in place for two seconds. Halfway through, glowing danger zones start appearing on the ground.

Survive it: keep moving sideways between bursts. If you're pinned, stand still until it wears off — struggling doesn't help. Step out of danger zones before they go off.

Temporal Fracture — Dialga

Time flows for a few seconds, then stops — you're blinded and slowed while it's frozen. Moving while time is stopped hurts you, badly. Rings of force and void rifts that pull you in come later.

Survive it: use the flowing phase to get somewhere safe, then let go of every key when time stops — even a small step or a jump counts as moving. Jump the shockwave rings as they pass, and stay clear of rifts.

Draco Meteor — Garchomp

"Watch the skies!" — meteors rain down in waves, blasting craters into the arena and leaving burning cores behind. The ground shakes twice with big shockwaves.

Survive it: look up and sidestep where the meteors are heading. Watch your footing — the craters and hot cores are hazards of their own. Jump the tremor rings.

Cursed Swarm — Gengar

The arena goes dark, and waves of Gastly, Haunter and Gengar come hunting you. Void rifts open that drag you towards them.

Survive it: keep running, and don't let the ghosts corner you — more of them come the longer it goes. Keep away from the rifts' pull.

Eye of the Cyclone — Pidgeot

A tornado hunts the players, tearing up the ground and flinging debris. Get too close and it pulls you in and launches you into the air. Debris rains from above, and a sweeping wall comes near the end.

Survive it: run away from the tornado, not across its path, and put walls and terrain between you and it. Watch for falling debris and jump or dodge the sweep.

Total Discharge — Zapdos

A thunderstorm rolls in and lightning strikes around the players, blowing holes in anything you're hiding behind. Danger zones appear, and a shockwave comes late on.

Survive it: don't camp in one spot — shelter won't save you. Keep moving away from where the last strikes landed, step out of danger zones, and jump the shockwave.

General tips

  • Keep moving. Most attacks are aimed at where you're standing, or where you're heading.
  • Stay out of the middle. The shockwaves start at the centre of the arena and spread outwards — the further out you are, the more warning you get.
  • Read the title. Every disaster has its own rule, and the name on screen tells you which one you're dealing with.
  • Jump the rings. Shockwaves and sweeping walls are low — a well-timed jump clears them.
  • Freeze on a time stop. Dialga's disaster is the one where running gets you killed.

Rewards

There's no standing reward for surviving — prizes are set by staff for each event, so check the announcement for the round you're joining.

See also