Hunts ask you to obtain a specific Pokémon — by catching, fishing, or hatching it — in exchange for Hunt XP and Hunt Points. Progress is split across three independent tracks, each with its own level, its own board of live hunts, and its own unlocks.
Where to find it
Talk to the Hunt Master NPC at spawn, or open Hunts from the Adventure menu (/adventure) — same place as running /hunts yourself.
The three tracks
| Track | How you obtain the target |
|---|---|
| Catching | Catch it normally, anywhere it spawns |
| Fishing | Reel it in with a fishing rod |
| Breeding | Hatch it from an egg |
Each track keeps its own board of 16 hunt slots — four rarity tiers, four slots each — and levels independently from 1 to 100. Progress on Catching doesn't touch your Fishing or Breeding level.
Levelling up
Turning in a hunt pays Hunt XP toward that track's level. Higher-rarity tiers pay more XP per turn-in, and also unlock later:
| Tier | Unlocks at level | Hunt XP | Hunt Points | Expires in | Board slots |
|---|---|---|---|---|---|
| Common | 1 | 5 | 2 | 60 min | 4 |
| Uncommon | 5 | 10 | 4 | 90 min | 4 |
| Rare | 20 | 20 | 8 | 120 min | 4 |
| Ultra Rare | 50 | 40 | 16 | 180 min | 4 |
Each track's level cap is 100. The XP curve gets steeper as you climb — right now it costs about 1 XP for level 1, rising to roughly 1,116 XP for the last level, with around 38,131 XP total to max a single track. Common-tier turn-ins alone won't carry you far past the early levels; Uncommon and Rare hunts do the heavy lifting once they unlock.
Max every track you have access to and you become a Hunt Master — a server-wide broadcast announces it.
Turning in a hunt
- Open
/huntsand pick a track. - Obtain the target the right way for that track — caught, fished, or hatched — after the hunt slot opened. Anything you already had before it opened doesn't count.
- Back in the hub, click Turn In, pick the matching Pokémon from your party or PC, and confirm.
- Collect your Hunt XP and Hunt Points.
Rerolls
Don't like a slot? Right-click it on the track board to reroll it for a new target. You get 3 free rerolls per track per day; after that, each reroll costs 5 Hunt Points.
Reward pools by rarity
Each tier draws from a pool of eligible species for that track, ranked by how tough and hard-to-catch they are. Legendaries, Mythicals, and Ultra Beasts always land in Ultra Rare, regardless of stats.
| Track | Common | Uncommon | Rare | Ultra Rare |
|---|---|---|---|---|
| Catching | 508 | 304 | 102 | 111 |
| Fishing | 78 | 47 | 24 | 8 |
| Breeding | 437 | 262 | 130 | 45 |
The Fishing Ultra Rare pool is small — only 8 species — so don't be surprised to see repeats at that tier.
The Hunt Shop
Spend Hunt Points from the hub's Hunt Shop tile, or jump straight there with /hunts shop:
| Reward | Cost | Notes |
|---|---|---|
| Ultra Ball x8 | 3 | |
| Quick Ball x8 | 5 | |
| Dream Ball x8 | 7 | |
| Rare Candy x16 | 15 | |
| Rare Candy x32 | 30 | |
| Rare Candy x64 | 60 | |
| ₽10,000 | 20 | Straight into your Pokédollar balance |
| PokéBuilder Tokens x100 | 30 | |
| Random Fossil | 35 | |
| Random Z-Crystal | 40 | |
| Random Global Booster | 40 | 2× EXP (30 min), 2× Catch Rate (30 min), or 2× Shiny Rate (15 min) — broadcasts your name |
| Random Tera Shard | 50 | |
| Random Mega Stone | 50 | |
| Level 50 Voucher | 60 | Sets a Pokémon to level 50 — can lower one already higher; no Legendaries or Ultra Beasts |
| Level 100 Voucher | 100 | Takes a Pokémon straight to level 100; no Legendaries or Ultra Beasts |
| Elytra | 125 | |
| Nether Star | 125 | |
| Master Ball | 150 | |
| Ability Patch | 150 | Switches a Pokémon to its Hidden Ability |
| Plushie Crate Key | 200 | |
| Galaxy Crate Key | 600 | |
| Shiny Token | 1,000 | Makes a Pokémon shiny — it becomes untradeable |
Tracking Brush
Run /hunts givetrackingbrush for a Hunt Tracking Brush. Right-click a block with it to scan a 96-block radius for anything on any of your three boards, then follow the trail it lays down. Scans have a 30-second cooldown and cost the brush a little durability each use.
Leaderboard
/hunts top opens the leaderboard — Catching, ranked by lifetime Hunt Points, by default. Add a track and a mode to check others, for example /hunts topfishing level.
See also: Mega Evolution for what Mega Stones are used for, and Leaderboards for the server's other ranking systems.