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Hunts ask you to obtain a specific Pokémon — by catching, fishing, or hatching it — in exchange for Hunt XP and Hunt Points. Progress is split across three independent tracks, each with its own level, its own board of live hunts, and its own unlocks.

Where to find it

Talk to the Hunt Master NPC at spawn, or open Hunts from the Adventure menu (/adventure) — same place as running /hunts yourself.

The three tracks

TrackHow you obtain the target
CatchingCatch it normally, anywhere it spawns
FishingReel it in with a fishing rod
BreedingHatch it from an egg

Each track keeps its own board of 16 hunt slots — four rarity tiers, four slots each — and levels independently from 1 to 100. Progress on Catching doesn't touch your Fishing or Breeding level.

Levelling up

Turning in a hunt pays Hunt XP toward that track's level. Higher-rarity tiers pay more XP per turn-in, and also unlock later:

TierUnlocks at levelHunt XPHunt PointsExpires inBoard slots
Common15260 min4
Uncommon510490 min4
Rare20208120 min4
Ultra Rare504016180 min4

Each track's level cap is 100. The XP curve gets steeper as you climb — right now it costs about 1 XP for level 1, rising to roughly 1,116 XP for the last level, with around 38,131 XP total to max a single track. Common-tier turn-ins alone won't carry you far past the early levels; Uncommon and Rare hunts do the heavy lifting once they unlock.

Max every track you have access to and you become a Hunt Master — a server-wide broadcast announces it.

Turning in a hunt

  1. Open /hunts and pick a track.
  2. Obtain the target the right way for that track — caught, fished, or hatched — after the hunt slot opened. Anything you already had before it opened doesn't count.
  3. Back in the hub, click Turn In, pick the matching Pokémon from your party or PC, and confirm.
  4. Collect your Hunt XP and Hunt Points.
Turning in a hunt takes the Pokémon. If it's one you want to keep, don't confirm the turn-in.

Rerolls

Don't like a slot? Right-click it on the track board to reroll it for a new target. You get 3 free rerolls per track per day; after that, each reroll costs 5 Hunt Points.

Reward pools by rarity

Each tier draws from a pool of eligible species for that track, ranked by how tough and hard-to-catch they are. Legendaries, Mythicals, and Ultra Beasts always land in Ultra Rare, regardless of stats.

TrackCommonUncommonRareUltra Rare
Catching508304102111
Fishing7847248
Breeding43726213045

The Fishing Ultra Rare pool is small — only 8 species — so don't be surprised to see repeats at that tier.

The Hunt Shop

Spend Hunt Points from the hub's Hunt Shop tile, or jump straight there with /hunts shop:

RewardCostNotes
Ultra Ball x83
Quick Ball x85
Dream Ball x87
Rare Candy x1615
Rare Candy x3230
Rare Candy x6460
₽10,00020Straight into your Pokédollar balance
PokéBuilder Tokens x10030
Random Fossil35
Random Z-Crystal40
Random Global Booster402× EXP (30 min), 2× Catch Rate (30 min), or 2× Shiny Rate (15 min) — broadcasts your name
Random Tera Shard50
Random Mega Stone50
Level 50 Voucher60Sets a Pokémon to level 50 — can lower one already higher; no Legendaries or Ultra Beasts
Level 100 Voucher100Takes a Pokémon straight to level 100; no Legendaries or Ultra Beasts
Elytra125
Nether Star125
Master Ball150
Ability Patch150Switches a Pokémon to its Hidden Ability
Plushie Crate Key200
Galaxy Crate Key600
Shiny Token1,000Makes a Pokémon shiny — it becomes untradeable

Tracking Brush

Run /hunts givetrackingbrush for a Hunt Tracking Brush. Right-click a block with it to scan a 96-block radius for anything on any of your three boards, then follow the trail it lays down. Scans have a 30-second cooldown and cost the brush a little durability each use.

Leaderboard

/hunts top opens the leaderboard — Catching, ranked by lifetime Hunt Points, by default. Add a track and a mode to check others, for example /hunts topfishing level.

See also: Mega Evolution for what Mega Stones are used for, and Leaderboards for the server's other ranking systems.