The Safari Zone is a separate dimension stocked with Pokémon you won't run into anywhere else on the server — sixteen themed areas built around a shared hub, each with its own spawn list. Visits are timed and rules-limited: you catch with Safari Balls only, you can't battle, and nothing about the visit follows you back out except whatever you caught.
Getting in
Find the Safari Warden near spawn and talk to them — there's no portal to build here.
- Talk to the Safari Warden and choose to enter.
- Pay the entry fee — ₽15,000, deducted from your Pokédollar balance.
- Make sure you've got at least one free inventory slot — that's where your starting Safari Balls go.
- You're teleported in, with an on-screen warning that leaving ends your visit.
Your existing inventory and team aren't touched — you only need the one open slot, nothing is cleared or stashed away.
The timer
You arrive in the hub, not one of the sixteen areas, and the hub itself has no wild spawns — your timer's already running, so head out to one of them right away.
Each visit lasts 45 minutes. A countdown shows in your action bar, turning red once you're under 5 minutes remaining.
When time runs out — or you leave the dimension any other way, by walking out, disconnecting, or fainting/dying — your visit ends immediately and you're returned to right where you entered.
Reconnecting mid-visit
Log out while you're still inside the Safari and your visit pauses — remaining time and any ball purchases you've already made are saved, and you're dropped back at the same spot when you log back in. Log out anywhere else, or let the timer hit zero, and the visit ends for good.
Rules inside
| Rule | What it means |
|---|---|
| Safari Balls only | Poké Balls, Great Balls, Ultra Balls, and the rest don't work here — only the Safari Ball does. |
| No sending out your team | Calling out your own Pokémon is blocked outright. |
| No battling | Any battle that would start while you're inside — fishing, NPCs, anything else — is refused before it begins. |
| No damage | You can't take damage while inside. |
| No building | Block breaking and placing is off, outside of staff/creative mode. |
The world border
The reserve is bounded by a 1,102-block border centered on its own origin point — wander far enough in any direction and you'll hit the edge. Fall off the edge of the mapped area and you're teleported back near the entrance rather than falling into the void.
Day and night
Time of day inside the Safari mirrors the Overworld — there's no separate day/night cycle to wait out.
Who you'll meet
| NPC | Where | What they do |
|---|---|---|
| Safari Warden | Just outside, at the entrance | Explains the Safari and sends you in |
| Safari Jones | Inside, at the central hub | Runs the ball shop — see Safari Balls |
The hub itself has no wild spawns — it's just where Safari Jones' shop sits, not a place to catch anything.
Commands
| Command | What it does |
|---|---|
/safari enter | Pay the entry fee and start a visit |
/safari leave | End your visit early and return to where you entered |
/safari info | Check your remaining time and how many ball purchases you have left |
See Safari Balls for how catching works in here, and Spawns & Areas for what lives in each of the sixteen zones.