⚔️ Dungeon Rebalance Update ⚔️

Dungeons have had a major balance pass — cooldowns are back, difficulty now scales with your completion count, and spectator mode has been removed.

⏳ Cooldowns Are Back

Dungeons now have proper cooldowns between runs to prevent spam-farming:

  • Easy (Frozen Cavern, Overgrown Ruins) — 30 minutes
  • Medium (Volcanic Depths, Sunken Temple) — 1 hour
  • Hard (Shadow Crypt, Crystal Sanctum) — 2 hours

📈 Difficulty Scaling

Dungeons now get harder the more you run them. Pokemon levels, boss damage, and spawn density all scale up based on your completion count. The scaling uses the most experienced player on your team, so veterans can't carry newbies through an easy version forever.

The scaling ramps up fast in your first few runs then gradually levels off — you'll always feel the challenge but it won't become impossible. Expect tougher bosses, harder-hitting wild spawns, and more Pokemon per room as you keep clearing.

👻 Spectator Mode Removed

Spectator mode after dying was causing issues, so it's been disabled. If you run out of lives you'll be sent back home instead of spectating. Your team can still finish the dungeon without you.

💰 Loot

Loot tables are unchanged for now — we want to see how the cooldowns and scaling affect the economy first before making any adjustments there. Keep an eye out for future tweaks if needed.


📌 TL;DR

  • Cooldowns added: 30 min (Easy), 1 hour (Medium), 2 hours (Hard)
  • Difficulty now scales up the more you run a dungeon — scaling uses your team's most experienced player
  • Spectator mode after dying removed; you're sent home instead

These changes are live now — good luck in there!

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